It's the snappiest console we've ever done!
Hi folks! RHR lead developer Rockwell here. While Ray has been planting gigantic towers all over rural Maine, we’ve been doing a lot of work behind the scenes, as well.
There’s no cool drone footage of me programming – mostly because it would scare my cats. What you can see, however, is a more responsive console. We’ve made two major updates that will make for a smoother experience.
First: peer-to-peer networking. Previously, when you connected up to a K3 or Flex station, all that data was flowing through a central server here on the east coast, which adds latency and bogs down the servers. Now, all the panadapter, waterfall, and other station data are streamed directly to your browser for the quickest possible path through the Internet. It works both ways, too – when you tune around or change radio controls, those commands are routed directly to the station, meaning the VFO will be much more responsive as you spin around the bands.
Second: we also performed some server updates. There’s not much to say here except that performance has been improved overall. For example, you should will experience quicker load times when you first load the console, and we should be able to recover more quickly if (god forbid) a server goes down.
That’s all for me. Happy Halloween and chase down some spooky DX!
(Psssst… since you made it this far, I’ll let you in on a secret. There’s a new feature hidden under the CW mode. See if you can find it.)